This week we are exploring the potential of mobile Augmented Reality (AR) – for example Wikitude, Aurasma, or Junaio, download either of these AR Apps to your mobile device, explore some AR content, then create and share a mobile AR project description to the Project Bank for feedback. Rate another participants mobile AR project.
Mobile Augmented Reality utilises a smart device’s built-in camera and geolocation sensors (GPS, compass, and gyroscope) to overlay the real world environment with digital information, thus augmenting a real-world environment. While mobile AR has predominantly been used for marketing, Museum visits, enhancing Magazines, and other forms of content delivery, there is a range of freely available mobile AR content creation and sharing platforms that can be used for student-generated projects.
Start by downloading an AR App to your device – for example a mobile AR browser such as Wikitude, and search the available content for project inspiration. For Aucklanders you can search Wikitude for several examples of Architecture student projects: Archifail, Archiwonder, exploreauckland, and the Wynyard Quarter.
Hints on using Google Maps and Wikitude to create an AR layer:
Slideshow of creating an interactive Google Map & publishing in Wikitude
Creating an interactive Google Map for geolocating content https://plus.google.com/+ThomCochrane/posts/SAe1pnLvZfu
Reflect on this process on your WordPress Blog.
Butchart, Ben. (2011). Techwatch report: Augmented reality for smartphones Observing trends in innovation (1.1 ed., pp. 49). Bristol, UK: JISC. http://observatory.jisc.ac.uk/docs/AR_Smartphones.pdf
Cochrane, Thomas, Narayan, Vickel, & Antonczak, Laurent. (2015, 22-24 June, 2015). Designing collaborative learning environments using mobile ar. Paper presented at the EdMedia: World Conference on Educational Media and Technology 2015, Montreal, Quebec, Canada. http://www.editlib.org/p/151416
Cochrane, Thomas, & Rhodes, David. (2013). Iarchi[tech]ture: Developing a mobile social media framework for pedagogical transformation. Australasian Journal of Educational Technology, 29(3), 372-386. http://ascilite.org.au/ajet/submission/index.php/AJET/article/view/191
Cook, John. (2010). Mobile phones as mediating tools within augmented contexts for development. International Journal of Mobile and Blended Learning, 2(3), 1-12.
FitzGerald, Elizabeth, Ferguson, Rebecca, Adams, Anne, Gaved, Mark, Mor, Yishay, & Thomas, Rhodri. (2012, 16-18 October). Augmented reality and mobile learning: The state of the art. Paper presented at the 11th World Conference on Mobile and Contextual Learning (MLearn 2012), Helsinki, Finland. http://ceur-ws.org/Vol-955/papers/paper_49.pdf
Hit Lab NZ. (2011, 3 March 2012). Cityviewar. Retrieved 18 July, 2014, from http://www.hitlabnz.org/index.php/products/cityviewar