#Mosomelt 2016 Week 12 “Mobile VR”

This week we are exploring mobile Virtual Reality (VR). Create and share a mobile VR project outline using Google Cardboard (or other VR technology) to the Project Bank. Note: you can purchase a Google Cardboard V2 kit for under $10 from either Trademe.co.nz or from Amazon.com – or make your own from a large Pizza box :-)

Google Cardboard – turns your smartphone into a VR headset for viewing VR content.

Google Cardboard Android App

Cardboard iPhone Apps & now the official Cardboard App

Other Google Cardboard compatible Apps for Android can be downloaded from the Google Play Store, or from the iTunes Store for iPhone (for example: “The Height”, “VisitVR“, “Rocket” etc…). For examples of professional VR content download either the VRSE or Jaunt Apps for your smartphone.

Virtual Reality in education allows activities such as virtual field trips (https://www.google.com/edu/expeditions/), and watch 360” videos on YouTube (https://www.youtube.com/360).

Share your experience through our Google+ community at http://g.co/cardboarddevs.

Rate another participant’s mobile VR project.

Reflect on this process on your WordPress Blog.

Suggested Readings:

Lalwani, M. (2015). ABC News introduces VR initiative with 360-degree tour of Syria. Retrieved 20 September, 2015, from http://www.engadget.com/2015/09/17/abc-news-introduces-vr-initiative-with-360-degree-tour-of-syria/
Somaiya, R. (2015, 20 October 2015). The Times partners with Google on virtual reality project. Retrieved 19 January, 2016, from http://www.nytimes.com/2015/10/21/business/media/the-times-partners-with-google-on-virtual-reality-project.html?smid=tw-nytimestech&smtyp=cur&_r=1
Amer, Ahmed, & Peralez, Phillip. (2014). Affordable altered perspectives: Making augmented and virtual reality technology accessible. Paper presented at the Global Humanitarian Technology Conference (GHTC), 2014 IEEE.  http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6970345
Sontisirkit, Sra. (2014). Special study on virual realitytechnology: Virtual reality head-mounted display and interaction device. Asian Institute of Technology. Retrieved from http://sralife.com/workblog/oculus_2014/assets/docs/paper_oculus_2014.pdf
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