#Mosomelt 2017 Week 11 “Mobile Augmented Reality” 

This week we are exploring the potential of mobile Augmented Reality (AR) – for example Wikitude,  Junaio, Layar, Aurasma, or Blippar. Download one of these AR Apps to your mobile device, explore some AR content, then create and share a mobile AR project description to the Project Bank for feedback. Rate another participants mobile AR project.
Mobile Augmented Reality utilises a smart device’s built-in camera and geolocation sensors (GPS, compass, and gyroscope) to overlay the real world environment with digital information, thus augmenting a real-world environment. AR content can be triggered either by location (Wikitude), scanning markers such as QR codes, or image recognition (Aurasma, Layar). While mobile AR has predominantly been used for marketing, Museum visits, enhancing Magazines, and other forms of content delivery, there is a range of freely available mobile AR content creation and sharing platforms that can be used for student-generated projects.
Start by downloading an AR App to your device – Aurasma is the simplest, while Wikitude is the most powerful and complex. Then search the available content for project inspiration. 

You can see Visual Design student Layar and Aurasma projects at https://twitter.com/i/moments/864618505303228418

Wikitude examples: For Aucklanders you can search Wikitude for several examples of Architecture student projects: Archifail, Archiwonder, exploreauckland, and the Wynyard Quarter.
You can use Google Maps and Wikitude to create an AR layer:

Slideshow of creating an interactive Google Map & publishing in Wikitude
https://picasaweb.google.com/104071444159890894025/InteractiveGoogleMaps?feat=directlink#slideshow/5812319248909539778
Creating an interactive Google Map for geolocating content https://plus.google.com/+ThomCochrane/posts/SAe1pnLvZfu
Reflect on this process on your WordPress Blog.
Suggested readings:
Butchart, Ben. (2011). Techwatch report: Augmented reality for smartphones Observing trends in innovation (1.1 ed., pp. 49). Bristol, UK: JISC. http://observatory.jisc.ac.uk/docs/AR_Smartphones.pdf
Cochrane, Thomas, Narayan, Vickel, & Antonczak, Laurent. (2015, 22-24 June, 2015). Designing collaborative learning environments using mobile ar. Paper presented at the EdMedia: World Conference on Educational Media and Technology 2015, Montreal, Quebec, Canada. http://www.editlib.org/p/151416
Cochrane, Thomas, & Rhodes, David. (2013). Iarchi[tech]ture: Developing a mobile social media framework for pedagogical transformation. Australasian Journal of Educational Technology, 29(3), 372-386. http://ascilite.org.au/ajet/submission/index.php/AJET/article/view/191
Cook, John. (2010). Mobile phones as mediating tools within augmented contexts for development. International Journal of Mobile and Blended Learning, 2(3), 1-12.
FitzGerald, Elizabeth, Ferguson, Rebecca, Adams, Anne, Gaved, Mark, Mor, Yishay, & Thomas, Rhodri. (2012, 16-18 October). Augmented reality and mobile learning: The state of the art. Paper presented at the 11th World Conference on Mobile and Contextual Learning (MLearn 2012), Helsinki, Finland. http://ceur-ws.org/Vol-955/papers/paper_49.pdf
Hit Lab NZ. (2011, 3 March 2012). Cityviewar. Retrieved 18 July, 2014, from http://www.hitlabnz.org/index.php/products/cityviewar

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