#MOSOMELT 2019 Week1: setting up your online profile

Introduction to the mobile social media learning technologies community: in signing up for the #MOSOMELT cMOOC you created your own accounts for several social media platforms for the MOSOMELT cMOOC. To help use these in your daily workflow download and install the free mobile Apps for these on your smartphone/tablet. Then you will be able to capture and share ideas with the #MOSOMELT community quickly and simply.

Reflect on this process in your WordPress blog, and list your goals for participation within the #mosomelt cMOOC for 2016.

TIP1: Make sure to include the #Mosomelt hashtag in the title of any blog posts associated with the cMOOC.

TIP2: In the “Sharing Settings” of your WordPress Blog you can link your Twitter account so that any new posts in your Blog are ‘announced’ on Twitter automatically.

#Mosomelt 2017 wrap up 

Thanks to all who have participated and contributed to the third iteration of #Mosomelt. We aim to run a CMALT intro focused cMOOC in semester2 2017, October/November for those interested in CMALT accreditation. More info to come, and keep an eye on https://www.researchgate.net/project/CMALT-cMOOC-Developing-a-scalable-lecturer-professional-development-framework

A summary of #Mosomelt stats is shown below

#Mosomelt 2017 Week 11 “Mobile Augmented Reality” 

This week we are exploring the potential of mobile Augmented Reality (AR) – for example Wikitude,  Junaio, Layar, Aurasma, or Blippar. Download one of these AR Apps to your mobile device, explore some AR content, then create and share a mobile AR project description to the Project Bank for feedback. Rate another participants mobile AR project.
Mobile Augmented Reality utilises a smart device’s built-in camera and geolocation sensors (GPS, compass, and gyroscope) to overlay the real world environment with digital information, thus augmenting a real-world environment. AR content can be triggered either by location (Wikitude), scanning markers such as QR codes, or image recognition (Aurasma, Layar). While mobile AR has predominantly been used for marketing, Museum visits, enhancing Magazines, and other forms of content delivery, there is a range of freely available mobile AR content creation and sharing platforms that can be used for student-generated projects.
Start by downloading an AR App to your device – Aurasma is the simplest, while Wikitude is the most powerful and complex. Then search the available content for project inspiration. 

You can see Visual Design student Layar and Aurasma projects at https://twitter.com/i/moments/864618505303228418

Wikitude examples: For Aucklanders you can search Wikitude for several examples of Architecture student projects: Archifail, Archiwonder, exploreauckland, and the Wynyard Quarter.
You can use Google Maps and Wikitude to create an AR layer:

Slideshow of creating an interactive Google Map & publishing in Wikitude
Creating an interactive Google Map for geolocating content https://plus.google.com/+ThomCochrane/posts/SAe1pnLvZfu
Reflect on this process on your WordPress Blog.
Suggested readings:
Butchart, Ben. (2011). Techwatch report: Augmented reality for smartphones Observing trends in innovation (1.1 ed., pp. 49). Bristol, UK: JISC. http://observatory.jisc.ac.uk/docs/AR_Smartphones.pdf
Cochrane, Thomas, Narayan, Vickel, & Antonczak, Laurent. (2015, 22-24 June, 2015). Designing collaborative learning environments using mobile ar. Paper presented at the EdMedia: World Conference on Educational Media and Technology 2015, Montreal, Quebec, Canada. http://www.editlib.org/p/151416
Cochrane, Thomas, & Rhodes, David. (2013). Iarchi[tech]ture: Developing a mobile social media framework for pedagogical transformation. Australasian Journal of Educational Technology, 29(3), 372-386. http://ascilite.org.au/ajet/submission/index.php/AJET/article/view/191
Cook, John. (2010). Mobile phones as mediating tools within augmented contexts for development. International Journal of Mobile and Blended Learning, 2(3), 1-12.
FitzGerald, Elizabeth, Ferguson, Rebecca, Adams, Anne, Gaved, Mark, Mor, Yishay, & Thomas, Rhodri. (2012, 16-18 October). Augmented reality and mobile learning: The state of the art. Paper presented at the 11th World Conference on Mobile and Contextual Learning (MLearn 2012), Helsinki, Finland. http://ceur-ws.org/Vol-955/papers/paper_49.pdf
Hit Lab NZ. (2011, 3 March 2012). Cityviewar. Retrieved 18 July, 2014, from http://www.hitlabnz.org/index.php/products/cityviewar

#Mosomelt 2017 Week 10 “Collaborative Mobile Video”

Collaborative Video Production

One of the affordances of the merging of mobile Apps and cloud-based social media platforms is the ability for users to not only generate and share their own content but to also collaborate on it’s production. Explore and create a collaborative video project using an App such as:

Design an educational scenario that could use collaborative video then upload and share your project outline and any examples via the Project Bank.

Reflect on this process on your WordPress blog.

Suggested Readings:

Cochrane, Thomas, Antonczak, Laurent, & Wagner, Daniel. (2013). Post web 2.0 pedagogy: From student-generated content to international co-production enabled by mobile social media. International Journal of Mobile and Blended Learning, 5(4), 1-18. doi: 10.4018/ijmbl.2013100101 http://www.igi-global.com/article/post-web-20-pedagogy/99677

Keegan, Helen. (2010). Immersed in the digital: Networked creativity through mobile content production. Paper presented at the Association for Learning Technology: ALTC2010, Nottingham, UK. http://altc2010.alt.ac.uk/talks/15004

Keegan, Helen, & Bell, Frances. (2011). Youtube as a repository: The creative practice of students as producers of open educational resources. European Journal of Open, Distance and E-Learning (EURODL)(Special Issue: Creativity and Open Educational Resources), 149-168. http://www.eurodl.org/?p=special&sp=articles&article=456

Smith, Shaunna, & Byrum, David. (2013). Using a byod model to teach a graduate level video production course to in-service teachers. Paper presented at the Society for Information Technology & Teacher Education International Conference.

#Mosomelt 2017 Week9: Exploring mobile video streaming

Week 9 “Mobile Video Streaming”This week we are exploring mobile video streaming. Live video streaming provides the ability to share events and experiences beyond physical boundaries and geographic contexts. The advent of mobile video streaming solutions brings a whole new level of access to sharing experiences without the need for costly video equipment or servers or dedicated technicians. A simple App on your mobile device connected to one of the many free streaming server platforms is enough to create a live interactive educational experience from anywhere. These mobile video streaming platforms also integrate a range of social media including Twitter for notifications and comments, and geolocation on Google Maps, and even archiving of the live stream on YouTube.

Create a project that utilizes a mobile video streaming platform such as Bambuser, Ustream, Google Hangouts On Air, or Periscope, and upload an outline and example of your project to the Project Bank. Review and rate another submitted project.

Reflect on this process on your WordPress blog.

Suggested Reading:

Educause Learning Initiative. (2008). 7 things you should know about ustream. 7 Things You Should Know About… 2008(21 October). http://www.educause.edu/library/resources/7-things-you-should-know-about-ustream


Cochrane, Thomas, Buchem, Ilona, Camacho, Mar, Cronin, Catherine, Gordon, Averill, & Keegan, Helen. (2013). Building global learning communities. Research in Learning Technology, 21(ALT-C 2013 Conference Proceedings – Building new cultures of learning), 1-13. doi: http://dx.doi.org/10.3402/rlt.v21i0.21955