#mosomelt 2016 Fine’

We’ve come to the end of the second iteration of the #Mosomelt cMOOC – well done to all our participants! We encourage you to continue by putting together a CMALT portfolio to submit for CMALT accreditation – see the CMALT section of https://mosomelt.wordpress.com/cmalt for more details or contact us for more info or help with CMALT.

Also we are keen to improve Mosomelt for a third iteration in Semester 2 2016 – please recommend any of your colleagues to signup if you think they would benefit.

Finally we want to get your feedback on how we can improve Mosomelt. We have an information sheet, consent form, and online survey for your feedback. Lisa Ransom will post the feedback invitation and links to G+ shortly.

Once again – thanks to all our 2015 & 2016 #mosomelt participants – we hope you have enjoyed the journey!

Thom, Vickel, Victorio.

#Mosomelt 2016 Week 12 “Mobile VR”

This week we are exploring mobile Virtual Reality (VR). Create and share a mobile VR project outline using Google Cardboard (or other VR technology) to the Project Bank. Note: you can purchase a Google Cardboard V2 kit for under $10 from either Trademe.co.nz or from Amazon.com – or make your own from a large Pizza box :-)

Google Cardboard – turns your smartphone into a VR headset for viewing VR content.

Google Cardboard Android App

Cardboard iPhone Apps & now the official Cardboard App

Other Google Cardboard compatible Apps for Android can be downloaded from the Google Play Store, or from the iTunes Store for iPhone (for example: “The Height”, “VisitVR“, “Rocket” etc…). For examples of professional VR content download either the VRSE or Jaunt Apps for your smartphone.

Virtual Reality in education allows activities such as virtual field trips (https://www.google.com/edu/expeditions/), and watch 360” videos on YouTube (https://www.youtube.com/360).

Share your experience through our Google+ community at http://g.co/cardboarddevs.

Rate another participant’s mobile VR project.

Reflect on this process on your WordPress Blog.

Suggested Readings:

Lalwani, M. (2015). ABC News introduces VR initiative with 360-degree tour of Syria. Retrieved 20 September, 2015, from http://www.engadget.com/2015/09/17/abc-news-introduces-vr-initiative-with-360-degree-tour-of-syria/
Somaiya, R. (2015, 20 October 2015). The Times partners with Google on virtual reality project. Retrieved 19 January, 2016, from http://www.nytimes.com/2015/10/21/business/media/the-times-partners-with-google-on-virtual-reality-project.html?smid=tw-nytimestech&smtyp=cur&_r=1
Amer, Ahmed, & Peralez, Phillip. (2014). Affordable altered perspectives: Making augmented and virtual reality technology accessible. Paper presented at the Global Humanitarian Technology Conference (GHTC), 2014 IEEE.  http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6970345
Sontisirkit, Sra. (2014). Special study on virual realitytechnology: Virtual reality head-mounted display and interaction device. Asian Institute of Technology. Retrieved from http://sralife.com/workblog/oculus_2014/assets/docs/paper_oculus_2014.pdf

#Mosomelt 2016 Week 11 “Mobile Augmented Reality”

This week we are exploring the potential of mobile Augmented Reality (AR) – for example Wikitude, Aurasma, or Junaio, download either of these AR Apps to your mobile device, explore some AR content, then create and share a mobile AR project description to the Project Bank for feedback. Rate another participants mobile AR project.
Mobile Augmented Reality utilises a smart device’s built-in camera and geolocation sensors (GPS, compass, and gyroscope) to overlay the real world environment with digital information, thus augmenting a real-world environment. While mobile AR has predominantly been used for marketing, Museum visits, enhancing Magazines, and other forms of content delivery, there is a range of freely available mobile AR content creation and sharing platforms that can be used for student-generated projects.

Start by downloading an AR App to your device – for example a mobile AR browser such as Wikitude, and search the available content for project inspiration. For Aucklanders you can search Wikitude for several examples of Architecture student projects: Archifail, Archiwonder, exploreauckland, and the Wynyard Quarter.

Hints on using Google Maps and Wikitude to create an AR layer:
Slideshow of creating an interactive Google Map & publishing in Wikitude

https://picasaweb.google.com/104071444159890894025/InteractiveGoogleMaps?feat=directlink#slideshow/5812319248909539778

Creating an interactive Google Map for geolocating content https://plus.google.com/+ThomCochrane/posts/SAe1pnLvZfu

Reflect on this process on your WordPress Blog.

Suggested readings:

Butchart, Ben. (2011). Techwatch report: Augmented reality for smartphones Observing trends in innovation (1.1 ed., pp. 49). Bristol, UK: JISC. http://observatory.jisc.ac.uk/docs/AR_Smartphones.pdf

Cochrane, Thomas, Narayan, Vickel, & Antonczak, Laurent. (2015, 22-24 June, 2015). Designing collaborative learning environments using mobile ar. Paper presented at the EdMedia: World Conference on Educational Media and Technology 2015, Montreal, Quebec, Canada. http://www.editlib.org/p/151416

Cochrane, Thomas, & Rhodes, David. (2013). Iarchi[tech]ture: Developing a mobile social media framework for pedagogical transformation. Australasian Journal of Educational Technology, 29(3), 372-386. http://ascilite.org.au/ajet/submission/index.php/AJET/article/view/191

Cook, John. (2010). Mobile phones as mediating tools within augmented contexts for development. International Journal of Mobile and Blended Learning, 2(3), 1-12.

FitzGerald, Elizabeth, Ferguson, Rebecca, Adams, Anne, Gaved, Mark, Mor, Yishay, & Thomas, Rhodri. (2012, 16-18 October). Augmented reality and mobile learning: The state of the art. Paper presented at the 11th World Conference on Mobile and Contextual Learning (MLearn 2012), Helsinki, Finland. http://ceur-ws.org/Vol-955/papers/paper_49.pdf

Hit Lab NZ. (2011, 3 March 2012). Cityviewar. Retrieved 18 July, 2014, from http://www.hitlabnz.org/index.php/products/cityviewar

#Mosomelt 2016 Week 10 “Collaborative Mobile Video Production”

Collaborative Video Production

One of the affordances of the merging of mobile Apps and cloud-based social media platforms is the ability for users to not only generate and share their own content but to also collaborate on it’s production. Explore and create a collaborative video project using an App such as:

Design an educational scenario that could use collaborative video then upload and share your project outline and any examples via the Project Bank.

Reflect on this process on your WordPress blog.

Suggested Readings:

Cochrane, Thomas, Antonczak, Laurent, & Wagner, Daniel. (2013). Post web 2.0 pedagogy: From student-generated content to international co-production enabled by mobile social media. International Journal of Mobile and Blended Learning, 5(4), 1-18. doi: 10.4018/ijmbl.2013100101 http://www.igi-global.com/article/post-web-20-pedagogy/99677

Keegan, Helen. (2010). Immersed in the digital: Networked creativity through mobile content production. Paper presented at the Association for Learning Technology: ALTC2010, Nottingham, UK. http://altc2010.alt.ac.uk/talks/15004

Keegan, Helen, & Bell, Frances. (2011). Youtube as a repository: The creative practice of students as producers of open educational resources. European Journal of Open, Distance and E-Learning (EURODL)(Special Issue: Creativity and Open Educational Resources), 149-168. http://www.eurodl.org/?p=special&sp=articles&article=456

Smith, Shaunna, & Byrum, David. (2013). Using a byod model to teach a graduate level video production course to in-service teachers. Paper presented at the Society for Information Technology & Teacher Education International Conference.

#Mosomelt 2016 Week 9 “Mobile Video Streaming”

This week we are exploring mobile video streaming. Live video streaming provides the ability to share events and experiences beyond physical boundaries and geographic contexts. The advent of mobile video streaming solutions brings a whole new level of access to sharing experiences without the need for costly video equipment or servers or dedicated technicians. A simple App on your mobile device connected to one of the many free streaming server platforms is enough to create a live interactive educational experience from anywhere. These mobile video streaming platforms also integrate a range of social media including Twitter for notifications and comments, and geolocation on Google Maps, and even archiving of the live stream on YouTube.

Create a project that utilizes a mobile video streaming platform such as Bambuser, Ustream, Google Hangouts On Air, or Periscope, and upload an outline and example of your project to the Project Bank. Review and rate another submitted project.

Reflect on this process on your WordPress blog.

Suggested Reading:

Educause Learning Initiative. (2008). 7 things you should know about ustream. 7 Things You Should Know About… 2008(21 October). http://www.educause.edu/library/resources/7-things-you-should-know-about-ustream

https://jennscheffer.wordpress.com/2015/01/11/going-global-with-google-hangouts/

Cochrane, Thomas, Buchem, Ilona, Camacho, Mar, Cronin, Catherine, Gordon, Averill, & Keegan, Helen. (2013). Building global learning communities. Research in Learning Technology, 21(ALT-C 2013 Conference Proceedings – Building new cultures of learning), 1-13. doi: http://dx.doi.org/10.3402/rlt.v21i0.21955